Sima Yi


Sima Yi will restore 5 points of energy if enemies uses their abilities within 2000 yards near him; when killing heroes or monsters, he will recover 10 points of energy. Sima Yi has 80 energy points (increases the energy limit by 3 points per level). At the same time, each kill or assist will increase the energy limit by 10 points, up to 200 points. The use of an ability will activate the Shadow Fang weapon: During this state, Sima Yi increases his movement speed by 30 points and his basic attack will be replaced with a huge scythe for 4 seconds. Each hit of from the scythe will deal 250 (+40% magical bonus) magical damage. The first attack after the scythe is summoned will move Sima Yi to the target and does 500 (+80% magical bonus) magical damage behind them.

Ability 1

Sima Yi releases his soul that cannot be targeted, and uses it to roam. When Sima Yi's soul is controlled, his body is immune to crowd control effects; when his soul passes through the enemy, it will cause 100/120/140/160/180/200 (+20% magical bonus) magical damage. After the basick attack is used or the soul state is over, the body will move to the position of the soul, and cause 100/120/140/160/180/200 (+20% spell bonus) points of spell damage and slow enemies on the path by 50% for 1 second.

Ability 2

Sima Yi releases spiritual power that covers the surrounding area, causing 300/340/380/420/460/500 (+30% magical bonus) magical damage and silences enemies for 1 second. If Sima Yi is still in the covered area after 2 seconds, he will gain 25/30/35/40/45/50 points of energy. Skill Passive: Sima Yi will absorb some parts of the magical damage received, 30% of it will be converted into health within 5 seconds.

Ability 3

Sima Yi transforms into a god of death. After a short charge, he flies through lands at a designated location, causing 700/875/1050 (100% magical bonus) magical damage, enemies touched by him while he is flying will only receive 50% of the damage.