Marco Polo

Passive

Each basic attack and ability damage of Marco Polo will add 1 stack of defense break to enemy hereoes (5 stacks for minions). After reaching the 10th stack, 30 energy will be restored. After their defense is destroyed, the target will receive additional damage of 70 (+30% physical bonus) true damage (this damage can be critical) for 5 seconds.

Ability 1

Marco Polo gains a 10% increase in movement speed during the continuous shooting process in the specified direction. Each shot causes 150 (+17% physical bonus) physical damage which triggers the stat effects of a basic attack like critical hits and lifesteal, and restores 10 points of energy per hit, and his attack speed will affect the number of bullets fired by the ability. When his attack speed reaches 0/75%/150%, the number of bullets fired is 5/7/9.

Ability 2

Marco Polo flashes in the specified direction and immediately appears at the target location. Skill Passive: When there are enemy heroes within 500 range of Marco Polo, he will increase 20% of his damage and 15/18/21/24/27/30% of his movement speed.

Ability 3

Marco Polo flashes in the specified direction, immediately appears at the specified location and launches a barrage of bullets (bullets can trigger the stat effects of a basic attack), causing 150 (+17% physical bonus) physical damage. Marco's attack speed will affect the number of bullets fired by the ability. When his attack speed reaches 0/75%/150%, the number of bullet shots is 10/13/16.