PassiveLu Bu has a bigger attack range than any other close combat hero. When his halberd is enchanted, his basic attacks will deal +100% physical bonus True Damage and restore 1% (+25% physical bonus) of his lost Health per hit. If he misses his 1st ability, he will lose his enchanted state.
Ability 1Lu Bu winds up his halberd then sweeps it infront of him, dealing 650/780/910/1040/1170/1300 (+190% physical bonus) Physical Damage. If an enemy is hit, his halberd will be enchanted and will deal 650/780/910/1040/1170/1300 (+190% physical bonus) True Damage instead and every enemy that is hit will heal Lu Bu 4% (+50% physical bonus) of his lost Health.
Ability 2Lu Bu captures the souls of enemies within the specified direction, dealing 80 (+35% physical bonus) Physical Damage. Every soul captured will gain Lu Bu a shield that can absorb 1050/1470/1890/2310/2730/3150 Physical/Magical Damage, stacking up to 3 times. Lu Bu's shield will be converted into HP over time, 25% of the current shield is converted every second, and every 2 points of shield will be converted into 1 point of HP.
Ability 3Lu Bu descends from the sky at the designated location. When landing, he will mark the area and knock the enemies within range into the air for 1 second. After landing, Lu Bu will do a spin sweep that causes 400/650/900 (+250% physical bonus) Physical Damage; enemies touching the edge of the range will receive 150/200/250 (+87% physical bonus) Physical Damage and reduce their movement speed by 50% for 2 seconds; when an enemy hero touches edge, Lu Bu will also restores 4% (+50% physical bonus) points of lost Health; if Lu Bu’s sweep hits a hero, he will enchant his own weapon, and the missed heroes will not make Lu Bu lose the original enchantment status if he descends while enchanted