Kuang Tie

Passive

Kuang Tie's weapon will generate electricity when hitting an enemy, which will then charge the weapon. The basic attack recovers 7 points/5 points of energy for every hero/non-hero unit hit by a basic attack, and 10 points/7 points of energy for every hero/non-hero hit by an ability, and can store up to 90 points of energy. When the charge is ≥30 points, his abilities will gain different enhancement effects. Each basic attack will be accompanied by 50 points of physical damage, and 70 points of health will be restored when it hits an enemy. The use of enhanced abilities will consume 30 points of energy, and will not gain energy from hitting enemies. After leaving the battle, energy is reduced by 3 points per second.

Ability 1

Kuang Tie swings his weapon forward twice, causing 80/110/140/170/200/230 (+100% physical bonus) physical damage each hit. Each enemy hit restores 2%+30/36/42/48/54/60 (+16% physical bonus) points of his lost health. Charged enhancement: damage increased to 120/165/210/255/300/345 (+150% physical bonus) physical damage, health regeneration increased to 4%+60/72/84/96/108/120 (+32% physical bonus) points of health. When hitting non-hero units, the health regeneration effect is halved

Ability 2

Kuang Tie charges forward, and enemies on the path will suffer 150/180/210/240/270/300 (+75% physical bonus) physical damage. After the charge is over, his next basic attack is strengthened, causing 200/240/280/320/360/400 (+100% physical bonus) physical damage and 50% slowing effect for 2 seconds. Charge enhancement: If his energy is greater than 30 when the enhanced basic attack is used, the basic attack damage will be increased to 300/360/420/480/540/600 (+150% physical bonus) physical damage, knock up enemies and stun them for 1 second, and then slow them down by 50% for 1 second. It consumes 30 energy when releasing the enhanced basic attack.

Ability 3

Kuang Tie smashes his weapon to the ground, causing electric currents to spread to the surroundings. The currents will cause 250/375/500 (+100% physical bonus) physical damage to the enemies it touched and a 50% slowdown for 1.5 seconds. It will also form a shield that can withstand 1000/1500/2000 damage and lasts up to 6 seconds. Charge enhancement: Damage increased to 375/563/751 (+150% physical bonus) physical damage, and shield value increased to 1500/2250/3000.