A Ke


When A Ke attacks from behind the enemy, it is a guaranteed critical hit, while all attacks launched on the front of the enemy will never be a critical hit; A Ke’s initial critical damage is 125%, and every 1% critical strike chance she gains will add an additional 0.5% to her critical damage. A Ke will only deal up to 2000 damage to non-hero targets.

Ability 1

A Ke immediately swings her daggers in the specified direction and launches 2 attacks, each causing 150/170/190/210/230/250 (+65% physical bonus) physical damage.

Ability 2

A Ke quickly moves in the designated direction, she then immediately stabs the enemy in front of her (auto skill aim will prioritize the target with the lowest health), increasing her attack speed by 40% for 3 seconds, causing 270/306/342 /378/414/450 (+90% additional physical bonus) points of physical damage and mark the target for 10 seconds; each time A Ke attacks the marked target, she will reduce their movement speed by 50% for 1 second and reduces the cooldown of the ability by 1 second; A Ke will reduce her damage taken by 30% when she is attacked by a marked target; A Ke can only mark one enemy at a time.

Ability 3

A Ke enters an invisible state. When in the invisible state, she restores 110/160/210 (+25% physical bonus) points of health and increases her movement speed by 40% for 3 seconds every 0.5 seconds; when A Ke attacks while invisible, the invisibility state will be lifted, and her physical attack will be increased by 120/140/160 points for 3 seconds. At the same time, it will increase her movement speed by 30% whenever she hits the enemy for 1 second. Skill Passive: Refreshes the cooldown of all her skills when killing a hero or assisting in one.